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DeepSeek Flash-1017 Benchmarks, OpenClaw Rankings, and Model Comparisons

Explore 11 official DeepSeek V4.1 Flash-1017 results alongside the September Flash release, Kimi K3, GLM-5.3, GPT-5.6 Sol, and Claude Opus 5.0. Model profiles, Showcase examples, Arena, and OpenClaw rankings remain available below; historical examples are not Flash-1017 reruns.

Benchmark coverage is comparison and research context only. It does not mean a model has a purchasable Coding Plan. Check the pricing page for purchase modes and available inventory.

How to use this page

  • Showcase: compare coding, reasoning, math, and tool-use performance.
  • Arena: test two or three models side-by-side with your own prompt.
  • OpenClaw: review PinchBench rankings for agentic tool use and cost efficiency.

DeepSeek V4.1 Flash-1017: October 17 release benchmarks

DeepSeek reports gains across reasoning, coding, agent tasks, and vision. This release table compares Flash-1017 with the September Flash release and four other models; the scores are publisher-reported, not an independent evaluation. The API model ID remains deepseek-flash and pricing is unchanged.

Six models across 11 benchmarks
BenchmarkDeepSeek-V4.1-Flash-1017DeepSeek-V4.1-Flash (2026-09-10)Kimi K3GLM-5.3GPT-5.6 SolClaude Opus 5.0
HLE (w/o tools)42.6 (44.0†)36.8 (39.1†)43.5Not reported (42.0†)44.556.3
Terminal-Bench 4.042.331.212.637.939.951.8
DeepSWE v1.177.074.267.566.973.074.0
ProgramBench29.120.317.519.023.037.0
NL2Repo-Bench68.265.458.058.056.875.3
Automation-Bench v1.0.660.554.846.748.845.850.3
Agents’ Last Exam35.431.827.628.526.728.6
Apex Bench v1.172.164.647.856.654.365.8
Chartography (w/tools)83.078.968.1Not reported79.984.0
BabyVision (w/tools)92.589.685.7Not reported88.994.1
ZeroBench-main (w/tools, Pass@5)51.049.041.0Not reported53.052.0

† HLE text-only subset, not the full test. GLM-5.3 has only a text-only HLE result in this source. Terminal-Bench 4.0 uses Claude Code; DeepSWE v1.1 uses Mini-SWE-V2. Chartography, BabyVision, and ZeroBench-main use tools; ZeroBench-main is Pass@5. Automation-Bench v1.0.6 and Apex Bench v1.1 retain their published versions. No new Pro-0813 or Terminal-Bench 2.1 result is supplied in this release table.

Source: DeepSeek Flash-1017 model card · October 17, 2026 · Official model card · Official changelog

ModelProviderContextBest fitDetails
DeepSeek V4DeepSeek1MCoding · Multimodal · Long ContextModel profile
Claude Sonnet 4.7Anthropic1MCoding · Agentic · Long ContextModel profile
GPT 5.4OpenAI1MReasoning · Tool Calling · MultimodalModel profile
Gemini 3.1 ProGoogle2MReasoning · Multimodal · Long ContextModel profile
MiniMax M2.7MiniMax205KAgentic · Coding · Long Context · Cost-EfficiencyModel profile
Grok 4.2xAI256KReasoning · Real-Time Data · ScaleModel profile
Qwen 3.5Alibaba1MMultilingual · Reasoning · Open Source · Cost-EfficiencyModel profile
GLM 5Zhipu AI200KCoding · Agentic · Multilingual · Cost-EfficiencyModel profile

Neon Space Survival Game

coding7/7 modelsInteractive

Write a complete, playable 2D web game called 'Neon Space Survival' in a SINGLE file (HTML + inline CSS + JS). Game Mechanics & Visuals: Theme: A stunning Cyberpunk/Synthwave neon style with a dark background. Player: The user controls a glowing neon-blue spaceship using the Mouse (the ship strictly follows the mouse cursor). Clicking the left mouse button shoots neon-pink lasers upwards. Enemies: Glowing red asteroids constantly fall from the top of the screen at varying speeds. Juicy Effects (Crucial): When a laser hits an asteroid, it MUST shatter into dozens of glowing particle physics (tiny dots that scatter and fade out over gravity). Add a brief 'Screen Shake' effect to the canvas whenever the player is hit or a large asteroid explodes. UI: A sleek, glowing score counter at the top right. A 'Game Over' overlay with a 'Click to Restart' button when the player crashes. Strict Constraints: Everything MUST be in one single HTML file. Do NOT use any external images or assets. Draw the ship, lasers, and asteroids using HTML5 <canvas> basic shapes (lines, arcs). Ensure a smooth requestAnimationFrame loop and perfect bounding-box collision detection. Make it responsive (the canvas should resize to fit the browser window). Provide the full code without truncation.

DeepSeek V4

3,000 tokensSource

Claude 4.7

6,500 tokensSource

GPT 5.4

6,900 tokensSource

Gemini 3.1 Pro

8,800 tokensSource

Grok 4.2

2,500 tokensSource

Qwen 3.5

5,800 tokensSource

MiniMax 2.7

8,000 tokensSource